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entranceooc2007-05-08 11:17 pm
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IN UR BASE, HAWNTING U
Hey, guys~
I remember I said that I would post this list two days before Mother's Day. Well~ Turns out I'm working a lot on Thursday and Friday, so I don't trust myself to remember! XD
All right. This will apply only to those part of the hauntings and the 21 Sacraments plot.
Those of you who picked 1 as your number:
On Sunday, May 13th, you will find that you're locked in your room. Your door is completely chained up, with these words inscribed to your door:
Don't go out
-- Walter
And you can't break the door down -- or your walls. If your character is capable of teleporting, they'll just find themselves teleporting back in the same room. Even if you knock on the door, no one will hear you. This does not render you incapable of communicating over the journals, however.
OPTIONAL: If you wish, you can find a hole in your bathroom. It'll lead you to a random location, but hey, it's an escape!
In your room, these hauntings will build upon each other. Once they start, they probably won't stop, and they are guaranteed to give you a killer headache if you get too close. Nasty stuff, this is.
May 14th, you'll find some odd things going on. Shadows moving out of the corner of your eye, the clocks are going too fast, and... hey, was there a radio on your table before? Well, it's there now, and all it plays is static. Weird.
May 15th, things are getting creepier. You definitely see the shadow of a child standing in your closet, and that shadow? Is pointing at you. WIGGITY. That radio before? That radio is turning on by itself now, even if you turned it off before. You hear random messages, things like a little boy saying "Dad? Dad, I can't see your face, Dad. Dad?" and "Mom! Mom, open up! Mom!" Also, is ... did a head just float by your window? Nah.
May 16th, things are worse. The walls and floors -- everything looks stained and rusty. It all smells bad. Got utensils? They're covered in rust. Bedsheets are... well, looks like someone tried to hide a dead body in that. When you look in a mirror, it looks like you're dead. When you look out the peephole, there's this... guy. This guy with stringy long blonde hair who looks like a hobo is peeking in. He has this unsettling grin, too. Your radio? The messages won't stop. Eventually, what breaks in is "302... 302..."
May 17th, OH GOD WHAT IS THAT. Some kind of zombie thing is stuck in your wall! AHH. It's trying to pull itself out! Someone keeps knocking on the door! You sure could use a chainsaw, couldn't you? And aren't you lucky, you seem to have a portrait of a dead man hanging in your bedroom. Lovely, isn't it.
May 18th, the worst of it. A bunch of those zombie men? Are dangling from the ceiling, moaning and trying to tear themselves away. Kind of looks like a chandelier. Sure do hope you have a lead pipe!
May 19th, everything is suddenly back to normal, like a bad dream has just gone by. The door is unlocked. You are free to go.
Now, if you picked the number 2.
Starting on May 14th, you find you're suddenly locked OUT of your room. That's right, there's no way to get in. It's all locked up and you can't crash inside. Well, let's hope you didn't leave anything important in there! Things seem otherwise normal. You can interact with people as usual and do all those fun stuff you like to do, but otherwise, you just can't seem to get into your room. Hey, maybe someone is pulling a prank on you!
May 15th, things are not so normal for you. The mansion seems to be covered in a mess -- blood and rust staining everything. If you're lucky, you might find a crowbar or a plank of wood along the way. Hey, who knows, it might be USEFUL. Optionally, you may find a flashlight OR radio, not both. Well, nothing's jumping out at you. That's good at least, right?
May 16th... okay, stuff is jumping out at you right now. Mangled dog creatures are trying to gnaw out your guts and there's these women who are bigger than you with a gaping hole in their abdomen who want to slug you good. They are not nice creatures. Also, you will notice a GIANT WORM burrowing into the wall. You can hit it all you'd like, but it's not doing anything, and it can't seem to get hurt.
May 17th, and... hey, on the third floor, you find a corpse. Lucky you! Let's pick its pockets! Ah ah, not so fast; this corpse is dangling just out of your reach. What you can tell is that this guy's been dead for awhile; all pale and looks like someone dug him out of his grave. Longish blonde hair -- hey, looks kind of like Walter, doesn't it? His feet are bare, and the numbers 11 are carved into one foot, and 21 carved into the other. Weird shit. But at least he's not trying to attack you.
May 18th, and maybe you'd like to get into your room now and hide in your closet. Phantoms are dragging themselves through walls and trying to kill you deader than dead. Freakish stuff. And you're getting these wicked bad headaches. Not so nice. Hopefully, you've all teamed up now. That'd be good!
May 19th, everything is... normal. No more radios, flashlights, insanity. Hell, the door to your room is open! Victory. Maybe. What the hell was all that about, though, hmm?
Keep in mind, while you're experiencing these hauntings and such, this does not mean the rest of the mansion will see what you're seeing. After all, not everyone is a part of this plot. Therefore, everything seems normal to them. Heck, after May 14th, you'll probably be incapable of seeing these people! All you can do is type on that journal and tell the world what you experience. And they'll probably peg you for crazy afterwards. Isn't that nice of them.
Suggestions? Questions? "OMG Alba/Walter-mun ur gittin' out of hand heer"? Let me know~
Those of you actually part of the 21 Sacraments, you'll get a separate update altogether.
I remember I said that I would post this list two days before Mother's Day. Well~ Turns out I'm working a lot on Thursday and Friday, so I don't trust myself to remember! XD
All right. This will apply only to those part of the hauntings and the 21 Sacraments plot.
Those of you who picked 1 as your number:
On Sunday, May 13th, you will find that you're locked in your room. Your door is completely chained up, with these words inscribed to your door:
-- Walter
And you can't break the door down -- or your walls. If your character is capable of teleporting, they'll just find themselves teleporting back in the same room. Even if you knock on the door, no one will hear you. This does not render you incapable of communicating over the journals, however.
OPTIONAL: If you wish, you can find a hole in your bathroom. It'll lead you to a random location, but hey, it's an escape!
In your room, these hauntings will build upon each other. Once they start, they probably won't stop, and they are guaranteed to give you a killer headache if you get too close. Nasty stuff, this is.
May 14th, you'll find some odd things going on. Shadows moving out of the corner of your eye, the clocks are going too fast, and... hey, was there a radio on your table before? Well, it's there now, and all it plays is static. Weird.
May 15th, things are getting creepier. You definitely see the shadow of a child standing in your closet, and that shadow? Is pointing at you. WIGGITY. That radio before? That radio is turning on by itself now, even if you turned it off before. You hear random messages, things like a little boy saying "Dad? Dad, I can't see your face, Dad. Dad?" and "Mom! Mom, open up! Mom!" Also, is ... did a head just float by your window? Nah.
May 16th, things are worse. The walls and floors -- everything looks stained and rusty. It all smells bad. Got utensils? They're covered in rust. Bedsheets are... well, looks like someone tried to hide a dead body in that. When you look in a mirror, it looks like you're dead. When you look out the peephole, there's this... guy. This guy with stringy long blonde hair who looks like a hobo is peeking in. He has this unsettling grin, too. Your radio? The messages won't stop. Eventually, what breaks in is "302... 302..."
May 17th, OH GOD WHAT IS THAT. Some kind of zombie thing is stuck in your wall! AHH. It's trying to pull itself out! Someone keeps knocking on the door! You sure could use a chainsaw, couldn't you? And aren't you lucky, you seem to have a portrait of a dead man hanging in your bedroom. Lovely, isn't it.
May 18th, the worst of it. A bunch of those zombie men? Are dangling from the ceiling, moaning and trying to tear themselves away. Kind of looks like a chandelier. Sure do hope you have a lead pipe!
May 19th, everything is suddenly back to normal, like a bad dream has just gone by. The door is unlocked. You are free to go.
Now, if you picked the number 2.
Starting on May 14th, you find you're suddenly locked OUT of your room. That's right, there's no way to get in. It's all locked up and you can't crash inside. Well, let's hope you didn't leave anything important in there! Things seem otherwise normal. You can interact with people as usual and do all those fun stuff you like to do, but otherwise, you just can't seem to get into your room. Hey, maybe someone is pulling a prank on you!
May 15th, things are not so normal for you. The mansion seems to be covered in a mess -- blood and rust staining everything. If you're lucky, you might find a crowbar or a plank of wood along the way. Hey, who knows, it might be USEFUL. Optionally, you may find a flashlight OR radio, not both. Well, nothing's jumping out at you. That's good at least, right?
May 16th... okay, stuff is jumping out at you right now. Mangled dog creatures are trying to gnaw out your guts and there's these women who are bigger than you with a gaping hole in their abdomen who want to slug you good. They are not nice creatures. Also, you will notice a GIANT WORM burrowing into the wall. You can hit it all you'd like, but it's not doing anything, and it can't seem to get hurt.
May 17th, and... hey, on the third floor, you find a corpse. Lucky you! Let's pick its pockets! Ah ah, not so fast; this corpse is dangling just out of your reach. What you can tell is that this guy's been dead for awhile; all pale and looks like someone dug him out of his grave. Longish blonde hair -- hey, looks kind of like Walter, doesn't it? His feet are bare, and the numbers 11 are carved into one foot, and 21 carved into the other. Weird shit. But at least he's not trying to attack you.
May 18th, and maybe you'd like to get into your room now and hide in your closet. Phantoms are dragging themselves through walls and trying to kill you deader than dead. Freakish stuff. And you're getting these wicked bad headaches. Not so nice. Hopefully, you've all teamed up now. That'd be good!
May 19th, everything is... normal. No more radios, flashlights, insanity. Hell, the door to your room is open! Victory. Maybe. What the hell was all that about, though, hmm?
Keep in mind, while you're experiencing these hauntings and such, this does not mean the rest of the mansion will see what you're seeing. After all, not everyone is a part of this plot. Therefore, everything seems normal to them. Heck, after May 14th, you'll probably be incapable of seeing these people! All you can do is type on that journal and tell the world what you experience. And they'll probably peg you for crazy afterwards. Isn't that nice of them.
Suggestions? Questions? "OMG Alba/Walter-mun ur gittin' out of hand heer"? Let me know~
Those of you actually part of the 21 Sacraments, you'll get a separate update altogether.
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damn her
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Why must AP exams be happening the same week?High five. Just... high five. Mad props. And all that.
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Especially now that my exams are over and I can y'know, do stuff.Looking forward to seeing what the sacraments are going to be dealing with.no subject
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Oh. You're a 1. You have nowhere to run.
...Ewthatrhymed.
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All the same, this looks awesome. :D Shall be fun to watch.
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First stupid question here;
are people who picked number 2 still able to post into their journals (from other places perhaps)?
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(a) We can make an RP log out of this (may take awhile, depending).
(b) We can presume that Walter will be successful; he'll defend himself with either a pair of pistols or a chainsaw. It's entirely possible that Matt will injure him in the process, but in the end, Walter will get away. :O
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Question, though; I'm going to assume that they're without their weapons for this event, and can only use what they find to fight with? (Like in Roxas's case, he can't summon the Keyblade)
It's probably explained somewhere, lawl, but there's no harm in making sure~
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Say for example, Xaldin can't summon his lances -- but he can still use wind magic.
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